Monsters only drop items once in a blue moon, and even when they do, it’ll usually be a piece of food that generates about 5% of the player’s health. Unfortunately, collecting loot isn’t as much fun in Castlevania HD as it is in real RPGs, mostly because the loot is thoroughly useless most of the time. Unlike previous Metroidvania games, characters don’t level up, but they do get to equip better armor and weapons, and some characters can earn a variety of spells which get stronger the more they’re used. The difficulty can be somewhat combated, but the method in which one does so might turn away some players in and of itself. Two to three appears to be the sweet spot, and that makes no sense. The game is nigh impossible with one player, and almost as insurmountable with six players. The more players there are, the more HP these bosses have, which means that some of the tougher monsters really need two players instead of six in order to be beaten. The Chapter Two boss especially is one of the cheapest fights I’ve ever had the misfortune of experiencing. The difficulty is all over the place, with some later levels being easier than earlier ones. Enemies, characters, items and even backgrounds are rehashed from previous titles, although the HD lick of paint is welcome. As you may have already noticed, there is a lot of recycling in this game. As players wend their merry way through sprawling 2D maps full of frustrating enemies, spike traps, and swinging platforms that require adjusted timing due to how sluggish the characters move, they work their way toward a boss room, where they’ll fight a classic villain from a previous game. If you just want to be dropped into the action with no questions asked, then this game certainly does the trick.Įach chapter has one objective - kill the boss. If you’re looking for plot, you won’t find it here. Castlevania HD has a very arcade feel to it, and makes no attempt to be cohesive or structured in any way. It’s never explained how the six playable characters meet, and the game’s six chapters (based on previous Castlevania games) seem to have no relation to each other. Harmony of Despair appears to have no story whatsoever.
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